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How To Repair Weapon In Mooncrash

Then nosotros are at present playing with our Engineer, Joan Winslow.

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These are the abilities you will want to focus on upgrading with her 1st of all:

  • Accommodate Modification - Requires 12 Neuromods, located at the tiptop tier later on Repair I. Increases the amount you can loot and additional Chipsets, this is extremely important and should be prioritised.
  • Repair - Requires 13 Neuromods in all. This allows you lot to fix everything you come beyond and gains you more Sim Points.
  • Summon Turret Companion - Requires 15 Neuromods, increases the forcefulness and firepower of your turrets.
  • Materials Skilful - Requires 6 Neuromods to unlock as it is located at the bottom tier after Repair I and Dismantle. This allows yous to receive more material from recycling.
  • Pilot (worth to go it early on, for a painless escape road – unlock it with anybody)
  • Reverse Engineer - Requires 4 Neuromods. Information technology allows you to dismantle and detail to create a temporary Fabrication Plan. Useful to use if you have not found the Delay Time Loop plans. Depending on your luck, this may take priority, or exist left until final.

With this playthrough, we now have corruption levels to argue with. Y'all will run across the level in the upper right hand corner of your UI. If you locate any Delay_Loop.Time (they look like a purple coloured egg timer) employ them to reduce your corruption levels. Substantially you want to keep your level as low as possible as each jump volition respawn enemies, they volition also be harder to kill. The positive of this is that you volition obtain more than Sim points for killing them. If you lot do dice through this function don't panic, just get-go the simulation with this character once again.

Some of the doors may be broken besides, don't fret if you can't get into them on your 1st playthrough. One time you lot unlock the Repair I power, you will be able to admission them.

If yous find that you lot are stuck with the Typhon gates not opening (normally due to the Moonshark beingness close), use your Disruptor Gun and shoot the Typhon gate console to overload it and it will open temporarily.

The Engineer starts with the power to summon a Turret. To do this, hold cn_Y, using the cn_LS select the companion and release cn_Y to equip. To summon the Turret, enter targeting mode past pressing and property cn_LT. Use cn_RS to aim. Release cn_LT to summon your companion at the targeted location, or press cn_X to cancel. Brand sure you keep one Neuromod bachelor, as you'll need this for a Piloting skill to assist with escaping.

We begin at the exact same area equally the Volunteer did, speedily run through to the 1st Typhon Gate and head through the passage. In the small-scale building where the corpse of Johannes Kruse is located you volition find a Transcribe and mayhap some items to loot on the body or effectually him, hopefully you volition have located an Artax Propulsion System every bit information technology is actually useful for the next function. You volition unlikely discover much else every bit the Simulation has not reset and yous previously looted everything with the Volunteer. Once you listen to the Transcribe, you volition have your objective - Escape in the Shuttle.

Follow the Waypoint to outside and y'all will see the ground shaking, this is your 1st encounter with the dreaded Moonshark. For those who skipped the Hints and Tips section:

The Moonshark is the new big bad enemy in this DLC. It can be extremely difficult to kill. The all-time tip is to avoid it at all costs, if you are lucky enough to have the Artax Propulsion System you can pretty much avert it as it senses vibrations on the surface. You could try to lure information technology into Tentacle Nests, if y'all are lucky plenty to accept some around. Alternately y'all could use laser turrets, or the Q-Axle.

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Y'all can either ready your Turret and promise it tickles the Moonshark to decease, or using the Artax Propulsion System, leap from rock to rock and try and avoid touching the ground. Leap towards the Waypoint to progress, you will need to clear any nearby Typhon as otherwise you will not be able to enter the Typhon Gate.

Once through the Typhon Gate, look to the right to notice an Engineering Supply Crate and behind this possibly a Neuromod. Go either right or left and follow it around to the Waypoint and to the Coiffure Annex doorway.

Afterwards loading in, look to the left for a Science Supply Crate. Head forward and only before the Grav lift on the left is an Applied science Supply Crate, loot both. Now head upward the Grav lift. As you land, be prepared for a Mimic. On the floor in front of the Grav lift is the corpse of Oliver Mendy , boodle him. Motion frontward and on the left before the door is another Scientific discipline Supply Crate, loot this and so caput through the door.

Deploy a Turret in the eye of the room, facing towards the red Typhon Gate. To the left is an override button and to the right are some items to loot, loot the items and then press the override push. Be prepared for a number of Typhon in this side by side room, I recommend playing the boring game and use your Turret to impale everything and once you are satisfied then you can freely move around the next area.

Immediately to the left of the Typhon Gate is a small raised area. On the tables you will likely locate food items and in the middle of the tables is the corpse of Margaret McCandles , she has a keycard on her for Thousand.McCallisters Quarters and some other items. Whilst facing the corpse, turn correct ninety degrees, walk forward and leap the barrier. Turn left and walk into the Cafeteria. Inside the Cafeteria, head to the left raised area and search the tables for food items. On the 3rd table, sat on the chairs are two corpses, Mary Quail and Rose Waterfield loot both, on Rose Waterfield is the keycard for the Cocktail Lounge Storage. Turn effectually 180 degrees and walk down towards the serving expanse of the kitchen, on the floor in front of this is the corpse of Theodore Rabiot , boodle him. Facing this corpse, side step to the right and enter the kitchen area. Look for nutrient items to loot on the counters and at the far stop of the kitchen is the freezer door, open up information technology past pressing cn_X. Within is a Special Supply Crate and a Medical Supply Crate.

Opposite the doorway leading to the Cafeteria is a locked door, we will enter this in a moment. At present leave the kitchen and get out the Cafeteria. Within the large room over again, plow left and jump up to the 2nd raised expanse. Look on the tables for items to loot. Once in line with the far sofa, plow correct 90 degrees and you should see the Recreation Centre in forepart of you, walk over to this. To the left side of the room, you volition observe iii corpses, Trey Larson, Israel Kouyate and Dale Powell , loot them all. Look on the tables for any useful items and then caput back to the archway you came in for this room. Looking opposite y'all tin can run into ii booths, information technology has a sign for Teleconferencing. In the right side berth is the corpse of Ioannis Margellos , loot her. Walk around the back of this booth to see a Maintenance Hatch, open this and crouch to gain access. Once inside the previously locked room, await for the Supply Crate on the floor and loot all the nutrient items within. Unlock the door and either walk dorsum to the Teleconferencing booths, or crawl back through the Maintenance shaft.

Now back at the booths, look right (if you are facing the corpse) to enter the Fitness Centre, within is likely to be either Corrupted Operators or Typhon. Contrary the entrance is a desk with a monitor, collaborate if you wish to read the emails. Facing the monitor, turn right 90 degrees, and so enter the room on the right. On the floor in front of you is the corpse of Audry Immature , loot her. Effectually to the right of the corpse if you lot are looking at her, are a number of lockers. Wait through each one as there is a significant amount to loot here. Caput back to the corpse, with the corpse feet closest to you and head facing away, walk forward to the Basketball game Court. Follow the corridor and inside the Basketball Courtroom, on the right side is the corpse of Robert "Scooter" Tate , he has the Dwelling Modules 17 - 24 keycard on him and other loot. From this corpse (with his head closest to y'all) turn left 90 degrees and walk all the style to the reverse side of the room to find an Engineering Supply Crate. Now turn left ninety degrees and leave this room.

Walk back into the Fitness Centre, by the desk on your left and toward some red punch bags. To the left of this on the floor is the corpse of Caroline Russel , loot her. In the corner next to the running machines is a Medical Supply Crate. Now exit the Fitness Centre. Walk through the Recreation Middle and turn left. Head down the small-scale steps on the left side and take the turning that has a sign saying "Habitation 1 - 24 Modules".

The 1st left on the corridor is Habitation Modules 1 - 8, you may have Typhon inside. Enter this and wait effectually all the tables, the beds (don't forgot the beds that are in a higher place the ground level beds) and to the right of the entrance behind a divider is the corpse of Alistair Tramontin , loot him. Also await immediately around him for a number of lockers to boodle. Contrary the doorway to this room, is a desk-bound with a Monitor, read the three emails if y'all wish. Leave this room and turn left. Walk forward a short distance and on the right is Domicile Modules ix - 16. Again, wait around everything, the beds, tables etc and loot the lot, in that location is some other desk with a Monitor for ii emails to read.

Go out this room and turn right, a few steps forward and you will come across Domicile Modules - 17 - 24 on your left. Unlock this using the keycard and enter. Inside on your right is a calculator desk, this has a Monitor that requires a countersign or Hacking III. Behind this is a safe, loot this. Next to this is a Weapon locker, loot it. Now, wait around the room equally before and boodle everything you can. Once you are happy yous have everything, leave the room and turn left. In the room at the end is a shower room, this unremarkably merely has Typhons within and nothing to loot. If you want to rapidly check this out you tin.

Exit the shower room and walk to the end of the corridor. On your left you lot can see two locked doors, ignore the 1st every bit we can't admission this however, simply caput to the second (Kenneth McCallister'south room). Use the keycard and enter information technology. Inside is a desk that has a Monitor, utilise this to read ii emails. As well within the room are food items. Leave this room and head left.

Walk down the corridor that has a sign maxim "Habitation Modules 25 - 48". The 1st right is Dwelling Modules 25 - 32, enter and search everywhere inside. On the flooring is the corpse of Janelle Parsons , loot her. In one case you accept searched everything, get out the room and turn right. Walk forward a short distance and on the left is Dwelling house Modules 33 - 40, unfortunately yous cannot access this currently as you crave Repair Three. Go along walking forth the corridor and on the right is Habitation Modules 41 - 48, enter and search everywhere. On the floor is the corpse of Myesha Abram , loot her. On the desk on the far wall is a collectible The Starbender Cycle 2: Book 5 - "Hotter Than Dragonfire" read this. On this desk is also a Monitor with 1 electronic mail if you want to read it.

Go out this room and plough correct, enter the shower room. Within is likely to be some enemies, once they are killed plough left to find the corpse of Alessandra Vega in a shower cubicle, loot her. Turn effectually 180 degrees and walk forward towards a Maintenance Hatch, enter the shaft. Follow this around and you lot volition come to a Special Supply Crate. Also in this room, to the left of the Special Supply Crate is a Recycler and diagonal from that is a Fabricator. Use both at present if you need to. To the left of the Fabricator as you are facing it is a desk, this has a Monitor that has half dozen emails. If you are lucky, next to this Monitor maybe a Fabrication Plan of some type.

Turn effectually from the Monitor and walk towards the door, utilise the override push button to open it. Approach the override button to the left of the Typhon Gate and so walk towards the Grav lift in forepart of you and get up. Up here you volition likely find more Typhon, in one case they are defeated go from the Grav lift and walk forward. One time in the next room, turn right and approach the bar. Hanging on the left side of the bar is the corpse of Etienne David , loot her. Look around the bar for anything to loot. As you are facing the corpse, plough correct and head to the end of the bar, await diagonally left for a locked room. Use the keycard previously looted to access this. Inside are a number of shelves with nutrient and drink items to loot, just more than importantly in the far corner is a Special Supply Crate and a Supply Crate, boodle everything you can.

Get out that room and wait diagonally left, head frontwards and into a circular sofa area. You volition find the corpse of Larry Dixon , loot him. While facing the corpse, turn xc degrees left, walk forward but up the small steps. At present follow the outside of this round sofa expanse anti clockwise, equally you go downwardly some small steps, look on the left side a curt distance forward for a Briefcase in the foliage equally this is similar to a Special Supply Crate. Keep the big windows on your right and walk forward, as you get upwards some pocket-sized steps plough correct and and so continue up some more pocket-sized steps. On y'all left volition be a doorway to a Storage Room, enter this. Inside on the floor is a Medical Supply Crate and some other items to loot on the nearby counter. Leave the room and plow right, become down the small steps and plough right so right upward the stairs.

As you lot get to the top of the stairs you lot will encounter two corpses, Craig Killam and Carroll Parker-Lewis , loot them both. Plough left and you lot will encounter the doorway for Alex Yu & Dr. Ken Mizuki office, walk towards this. To the right of the doorway is the corpse of Ricky Lopez , boodle him. On the table he is trying to take hold of is some junk to loot. Now enter the doorway leading to Alex Yu'due south function. The 1st room on the left is Dr. Ken Mizuki's role, directly reverse the door is a Special Supply Crate. In that location is a desk with a Monitor that is password protected, or requires Hacking Ii. As y'all are facing the Monitor'southward screen (Then you can see the bluish screen) yous volition see an area with ii beds, on the left bed is the corpse of Luis Carlos Safra , loot him. In the corner of this room, is a Medical Supply Crate. On the wall, behind the beds are 3 medical cabinets, check these for junk to loot. Now leave the room and turn left. Walk to the finish of the corridor and on the modest table is the collectible, The Starbender Bike 2: Book 2 - "Bringing a Fist to a Scythe Fight" , read this.

To the left of this is Alex Yu's office, if you were lucky plenty to have the keycard you can enter, if non get dorsum into Dr. Ken Mizuki's office and walk to the Special Supply Crate, turn correct 90 degrees and look at the Maintenance Hatch. Enter the shaft to detect yourself in Alex Yu's part (you lot can plough left inside the shaft, just this but drops you down to the previous level). Inside is likely to be 1 or two Mimics. (From the doorway) On the left is some food and potable, on the large desk you lot could find a Neuromod and other items to loot. The desk has a Monitor with ii emails and backside the desk are some Filing Cabinets, be sure to check them out. To the right of the Filing Cabinets is a rubber that is password locked or needs Hacking I. Exit Alex Yu'due south office by either the doorway, or dorsum through the Maintenance shaft. Once in the corridor plow correct and walk to the finish and go to the stairway you previously walked up.

Wait at the terminate of the room for a sign pointing to the Control Tower, walk to this and yous will discover the corpse of Becky Reading , boodle her. Go upwardly the Grav lift, immediately in front end of you volition exist the corpse of Donny Sandoval , loot him. To the left of the corpse is a Monitor that is password locked or requires Hacking I, to the right is an open Monitor that has 2 emails to read. In betwixt the Monitors on the top of the desk, you possibly lucky and find a Fabrication Plan. From the Monitor that was not countersign locked, turn right and walk into the adjacent room (there peradventure a Mimic inside). On the desk in front end of you, on your left may have some junk to loot. This desk also has a Monitor with 2 emails to read, if y'all fancy this. Diagonally left from the Monitor (if you lot are reading the emails) are two red leather chairs, walk over to them. On the floor in front of them is the corpse of Marcus Lee Crosby , loot him.

Walk into the side by side small room, at that place is not a bang-up deal here except a blue fridge to the correct of a doorway. If you lot bound on summit of the fridge, this does have an open access betoken to a higher place it, this leads to a Special Supply Crate. Walk dorsum through to the Grav lift and head down. At the bottom turn left, and on your left is a Typhon gate, go into this expanse. This modest area has four corpses, Ursula Mackey (constitute immediately in forepart of yous) , Masato Koyama (walk forward from the previous corpse) , Jo Imada (walk forwards from the previous corpse) and Grayness Blessing (plant to the correct of Masato Koyama ) loot them all. To the right of Grey Blessing is a doorway to a security office, enter information technology. Look for any junk or weapons to loot, there is a Medical Supply Crate and Weapons locker in this small role. You will also discover a Monitor with the Utilities tab so you can download the area map if y'all so wish. Exit the security office and turn right, walk past all of the corpses. Become through the doorway and in this corridor you will notice the corpses of Joe Blank and Lauren Ladd , loot them both. Follow the corridor around and you lot will enter the Shuttle.

In the Shuttle are iii corpses Louis Sullivan Jr. (found on the seat to the correct of the entrance of the Shuttle) , Ramon Delgado (establish just earlier the cockpit) and Sam Lopez (found in the cockpit). Loot them all ( Ramon Delgado has a transcribe on him). To the left of Ramon Delgado is a briefcase, loot everything within. Make sure yous go to the back of the Shuttle and open the door equally at that place is a Special Supply Crate inside. After listening to the Transcribe, you lot volition need to locate Angela Wagner , utilize the nearby security office Monitor to rail her. (Click on the Moonworks tab to find her). Leave the security role, turn left and head downward the stairs. Walk frontwards and and so turn left and left once again. Walk up the small steps and to the end of the corridor, follow this effectually and through the large automatic doors.

One time through the doors, kill whatsoever enemies within and then caput forward. Turn left and get downwards to the expanse where the sofa's are, cheque the sofa's out for junk to loot. You should exist able to see a computer screen to collaborate with and beneath this the corpse of Allie McDonald loot her and so interact with the screen to call the Tram (sometimes to the left of this screen on the floor can exist a decent item to choice up). When the Tram appears, click the right option to become to the Pytheas Labs.

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Subsequently loading back in, go through the sliding doors and turn left. You volition come across a short altitude in front of you the corpse of Vydas Paksas , for me he had a Locker keycard and junk to loot. From the corpse, plough right 90 degrees and jump over the sofa'south to accomplish the upper area. In front end of you will exist a Maintenance Hatch, open this and inside is the corpse of Angela Wagner . Once you lot accept looted everything on her, install the Piloting Connectome v2.34b using a Neuromod. Before we post-obit the waypoint, nosotros will take a slight detour to unlock another character.

From the corpse plough around and get out the Maintenance Hatch. Plough right xc degrees, walk to the large automatic circular doors and when they open turn right 90 degrees. Walk frontwards and be prepared for diverse Typhon. On your right you will encounter another Maintenance Hatch, this leads yous to the previous Shaft yous entered. Go inside and yous should discover a control module at the end. Leave the way you entered and turn right, you will see the corpse of Ned Harper he may take the Behavioural Analytics keycard on him, boodle everything. Turn 180 degrees and walk to the table, loot all the food items on this. Plough right 90 degrees and walk to the adjacent table, once more loot everything on this.

Turn right xc degrees and simply in front of you is the corpse of Fyodor Sychev , boodle him. Walk forward and enter the security role. Inside is a Monitor to the left. This has a Utilities tab to download the surface area map if you so wish and too a style to unlock the doors leading to the lab, although nosotros are non doing that withal. Turn effectually and on the desks are a number of items to loot, at the end is a locked locker, use the keycard to open it. Loot the contents of the locker, including a Briefcase and and then exit the security function.

Turn right 90 degrees and walk forward until you reach the blood-red sofa's. Turn correct 90 degrees and walk into the Restroom. As you enter this you will meet next to the end cubicle the corpse of Vijay Bhatia as you approach this corpse you volition get a notification that y'all accept unlocked the Security Officeholder, boodle the corpse.

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When you lot control this character, there is no real priority on which skills to unlock and I personally rarely used him.

Turn ninety degrees left and enter this cubicle, within is the corpse of Lea Tevet , loot her and yous may exist lucky and observe Neuromods next to her body.

Now return back to the Coiffure Annex, via the Tram (follow the Waypoint) to board the Shuttle. From following the Waypoint to the Shuttle, go to the cockpit and then press cn_X to pilot the Shuttle away.

You will now reload back as M13, listen to the voice and interact with the Monitor to read an email and within the Utilities tab to view some pictures of his family. When you are set up re-enter the Simulation. You will now have the ability to manually reset the Simulation when you feel similar it, this makes all of the crew members available again and starts it fresh. You lot do this by pressing cn_Y when you are on the character select screen. Resetting the Simulation will exist a way that we can farm Neuromods and sim points.

The game has now also introduced ecology hazards, this includes flood, burn down, electric and radiation. The corruption level will increase faster as well, however you lot do have the power to summon a Mule Operator or Mimic Companion to help in the Sim. When you lot are decision-making your character if you hold cn_Y you volition be able to summon a Mule Operator (this is a tool that is accessible by all characters and allows you to merchandise excess goods to other characters before you escape) and a Mimic Companion. (this will help attack enemies) Once highlighted, use cn_LT to summon them. If yous wish to put them on your favourite bar, subsequently holding cn_Y, hover over the ability and if press cn_left, cn_right or cn_down.

Pick the Volunteer and we are going to speedily unlock an achievement. One time loaded in, get to the area where the Moonshark is lurking. You want to lure information technology across to the stone formation that is where you lot previously constitute the corpse of Jens Brehmer (it'southward forrad and left from the entrance to this area) and using you PSI ability - Kinetic Blast to hit the Moonshark at altitude. Eventually you volition whittle it to expiry and unlock:

Once y'all have killed the Moonshark, kill yourself and then that we can reset the Simulation.

Find annihilation you call up is incorrect with this walkthrough? Help us prepare it by posting in its Walkthrough Thread.

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How To Repair Weapon In Mooncrash,

Source: https://www.trueachievements.com/game/Prey-Xbox-One/walkthrough/26

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